With the rise of NFTs, 'pay to win' games have got mightily expensive

gepubliceerd op by Cointele | gepubliceerd op

NFTs give players who don't want to put in the hundreds of hours that it has taken you to buff said mage to level 99 a quick and easy route to progress to the later stages of the game.

In some ways, this is similar to the "Freemium" model of gaming that became popular when mobile games really started to take off.

This is great news for gamers, and as long as the game maintains an active user base, the developer should make a healthy return from transaction fees.

Enter stage right an announcement unveiling a new "Epic" roleplaying game, "Mirandus." Of course, "Unveiling" does not mean that the game is available to play yet, and on further inquiry, Cointelegraph was told that "There is currently no playable version of the game. We are in the concept phase and moving to pre-production this year."

The "Big news" is that players will be able to fully own their in-game items as NFTs on the blockchain - but it is a blockchain game after all, so that detail isn't particularly newsworthy by itself.

What a time we live in when one can spend money buying in-game items for a video game that is still in the concept phase.

The game's website stresses that "Players are ONLY safe within the walls of a property" and that "Better deeds mean better walls."

Now, many of these blockchain games are built around the concept of having to speculate to accumulate.

When reviewing the Upland public beta, I highlighted a guide on how to get the most out of the game on a budget of $10,000.

"People who want a strong influence over the game world and have always wanted to develop their own game, but without the cost of hiring an entire development team."

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